πŸ§‘πŸ½β€πŸ€β€πŸ§‘πŸ½ day-plan

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Energiser

Every session begins with an energiser. Usually there’s a rota showing who will lead the energiser. We have some favourite games you can play if you are stuck.

  1. Traffic Jam: re-order the cars to unblock yourself
  2. Telephone: draw the words and write the pictures
  3. Popcorn show and tell: popcorn around the room and show one nearby object or something in your pocket or bag and explain what it means to you.

Morning Break

A quick break of fifteen minutes so we can all concentrate on the next piece of work.

Importance of helping each other

Learning Objectives

Preparation

Trainees need to do the prep before this session.

Facilitators to print bingo (one card per person).

Introduction

This session will identify the ways that people help each other in CYF and why CYF graduates look for jobs together when they have completed the course.

Bingo

🎯 Goal: Explore experiences of being helped and helping others during the CYF journey thus far. (30 minutes)

  • Facilitator hands out bingo cards to each participant.
  • Participants move around the room and mark off the bingo block when they find someone that has had the experience noted in the bingo block.
  • The first person to have a Bingo line (blocks marked off in a horizontal, vertical or diagonal line)Β  shouts out β€˜Bingo’ and the game stops. If no-one has Bingo in 20 minutes of playing the game, the game stops.

A few participants can share their experiences of being helped or helping others in the CYF community.

πŸͺ€ Discuss an app

Learning Objectives

This week you’re building small UI components/apps using DOM manipulation. The aim of this session is to get together in groups and discuss strategy and implementation for the week’s backlog issues.

🧰 Setup

  1. You’ll need to get into groups of no more than three

  2. Choose one of the “Build a …” issues e.g. “Build a slideshow app” from your JS2 Week 3 backlog. It can be an app that one of you have already started or one that you’d all like to tackle together during this session.

  3. Have one person in your group share their screen.

  4. As a group, you’ll have to discuss your strategy and implementation for your chosen issue. Remember to use the acceptance criteria to check your progress.

Lunch

Take your lunch break and be back in an hour!

Study Group

Learning Objectives

What are we doing now?

You’re going to use this time to work through coursework. Your cohort will collectively self-organise to work through the coursework together in your own way. Sort yourselves into groups that work for you.

Use this time wisely

You will have study time in almost every class day. Don’t waste it. Use it to:

  • work through the coursework
  • ask questions and get unblocked
  • give and receive code review
  • work on your portfolio
  • develop your own projects

πŸ›ŽοΈ 0 PRs available. Open some pull requests! πŸ”—

Afternoon Break

Please feel comfortable and welcome to pray at this time if this is part of your religion.

If you are breastfeeding and would like a private space, please let us know.

πŸ«±πŸΏβ€πŸ«²πŸΎ Pair up

Learning Objectives

For the final week of this module, you will need to work in pairs to build an application from scratch.

Use this time to setup and plan your work together for next week.

🧰 Setup

  1. You’ll need to split up into pairs with someone you can work with over the final week of this module. Double check you will have availability to work together during the week.

  2. Together in your pairs, you’ll have 2 options:

Option 1

Choose an app from the backlog that you can work on together from scratch. E.g. alarmclock app.

Option 2

Choose a project brief from the from the dom-app projects section.
and

  1. Read the project brief carefully

  2. Create a user story for the chosen project brief and sketch out one acceptance criterion based on the description in the project brief. This workshop will guide you on coming up with user stories and acceptance criteria.

⏲️ Availability

In your pairs, discuss your availability and then agree on times to meet up during next week to work on your app together.

Retro: Start / Stop / Continue

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A retro is a chance to reflect. You can do this on a FigJam (make sure someone makes a copy of the template before you start) or on sticky notes on a wall.

  1. Set a timer for 5 minutes. There’s one on the FigJam too.
  2. Write down as many things as you can think of that you’d like to start, stop, and continue doing next sprint.
  3. Write one point per note and keep it short.
  4. When the timer goes off, one person should set a timer for 1 minute and group the notes into themes.
  5. Next, set a timer for 2 minutes and all vote on the most important themes by adding a dot or a +1 to the note.
  6. Finally, set a timer for 8 minutes and all discuss the top three themes.